Fractional Product Design & Systems Thinking Leadership

Your product works. Now take it to the next level.

Embedded design and architecture for technical teams who build well but don't have a design leader. Senior judgment, no full-time overhead.

Technical founders and CTO-led teams who build well
but don't have a design leader.

Your engineers are good. The product has traction. But no one has owned design, and it shows in ways that are hard to articulate but easy to feel — especially when you're demoing to someone whose opinion matters.

You don't need a full-time design hire. You need someone senior enough to set the direction, technical enough to earn your team's trust, and embedded enough to actually ship.

The trigger is usually one of these

The product works. It has users, maybe revenue. But every time you demo it, you feel the gap between what it does and how it looks doing it.

Your engineers have been making product and design decisions because no one else was. It's worked so far. But the cracks are starting to show.

Typically: profitable bootstrapped companies or post-seed teams who have enough traction to know design matters, and enough sense not to hire a full-time designer yet.

Architecture & Systems Thinking Design System & Product Design Information Architecture Data Systems Embedded Fractional Design Lead Business Architecture Architecture & Systems Thinking Design System & Product Design Information Architecture Data Systems Embedded Fractional Design Lead Business Architecture

What you get when your designer
thinks like a founder

01

Design that moves the business

Every design decision gets evaluated against two questions: does it reduce cost or complexity, and does it help you sell or retain? We're not designing for portfolios. We're designing for outcomes — lower operational overhead, higher conversion, and a product that earns trust on first impression.

02

Right-sized, future-proofed

We don't over-design for the sake of polish, and we don't under-design just to ship fast. The work is scoped to what's needed now and built to extend later — design systems, architecture decisions, and component structure that your team can actually maintain and build on top of.

03

Embedded design leadership

Inside your team, in your stack, in the decisions that matter. We think from both sides — how this gets built and how it gets sold — so nothing gets designed that can't ship, and nothing ships that isn't worth building. Senior judgment without the full-time hire.

Hire a designer who is an extension
of your leadership team

"The best design decisions I make aren't about how something looks. They're about how the product works for the business — and whether the team can build on top of it a year from now."

Most designers are execution resources. They take a brief, produce screens, and hand them off. That works for some projects. For a technical team trying to build something that lasts, it creates a gap between what the product does and what the business needs it to do.

That's where we come in. We work at the leadership layer — thinking through product strategy, scoping what to build and why, and making sure design decisions are grounded in how the business makes money and how users actually behave. Your engineers get clear direction. Your product gets sharper over time. And you get a design partner who's invested in the outcome, not just the output.

01 —

Data, Content & Information Architecture

We map your entities, relationships, and content model: what does this product need to know, and how does that information flow to users? We design the logic before the layout.

02 —

Creative Direction & Design System

A unified look and feel that makes every interaction consistent. We establish the visual language, component system, and design principles that hold the product together as it grows.

03 —

Experience Design

With the structure right, the UX practically designs itself. We build interfaces that feel inevitable. Not like someone guessed.

04 —

Development & Ship

From Figma to production. Clean, considered code that respects the design system and holds up as the product grows.

Products built to last

Fractional Design Lead · Internal Tooling · Design System

Indeflex

Embedded fractional design lead for a 1099 partner management platform moving off third-party SaaS onto a custom internal dashboard. Reduced external dependencies, cut software spend, and gave the engineering team a design system and product direction they actually own.

Case study coming soon

Fractional Design Lead · Multi-Platform · Design System

Parthenon

Exited founders building a government CRM from scratch. Led design of the full design system, web app, mobile app, and Outlook add-in. One unified visual and interaction language across every surface, from day one.

Case study coming soon

Technical CEO · MVP Redesign · Design System

DocMaps

Design system and full MVP redesign for a Canadian platform solving a public health problem: millions of people without a family doctor, and no good way to find one. Brought visual and UX clarity to a product with an important job to do.

Case study coming soon

Technical Team · React/Next.js Migration · Full Redesign

SHARE

Redesigned the full app for a film and TV production social network and migrated it off a slow, bloated WordPress stack onto React and Next.js. Result: faster load times, new features that weren't possible before, and an architecture built to scale.

Case study coming soon

A design practice for companies that have something real. And need someone who can see the whole picture, without hiring full-time.

Maria Newman LinkedIn ↗

Marisol Studio is the practice of Maria Newman, a product architect and designer with 15+ years of experience at the intersection of business strategy, systems design, and craft. Her background spans developer relations at Microsoft and Shopify, serving as the Founding Director of Product at CHANI, and her own ventures in mental health, beauty, and funding discovery.

Training in clinical psychology sharpens how we think about user behavior and decision-making: the layer underneath every product decision that most technical teams don't have the language for.

Product Architecture Business Strategy Systems Thinking Design Craft Los Angeles

Chair IQ

Booking platform for textured hair salons

DocMaps ↗

Canadian family doctor discovery platform

Funding Findr ↗

Grant & accelerator discovery platform

Happier ↗

Habit forming & wellness mobile app

Indeflex ↗

1099 partner management platform

Rayna ↗

Consumer beauty ranking platform

Parthenon ↗

Government CRM platform

SHARE ↗

Film & TV production social network

Clozet ↗

Circular economy / fashion resale platform

My Admit Coach ↗

MBA application learning & writing platform

Stars Align ↗

Astrology dating app

Guila

B2B restaurant supply marketplace

Past Full-Time Roles

Hopper

Product Designer

Shopify

Developer Relations

CHANI ↗

Founding Director of Product

Microsoft

Corporate & Developer Communications

Things people ask us

Engineers make product decisions by default when there's no designer in the room. Architecture choices, information hierarchy, what gets built first — these end up decided by whoever's writing the code. That works until it doesn't.

What we bring is the layer your engineers can't cover: the business logic translated into UX, the visual system that makes the product feel intentional, and the architecture thinking that keeps design and development aligned. Your team builds faster when those decisions are made before they open their IDE.

Yes. Depending on what you need, we can take a project from concept to working software. We do creative direction and design systems in Figma, and increasingly prototype and build in code using tools like Claude Code — which means you get something real to react to before committing to a full development budget.

If the build requires a larger engineering team, we can help you scope it, spec it, and find the right people. You won't be handed off to someone who doesn't understand the design intent.

That's generally how it works best. We embed rather than operate from a distance — in your Slack, in your sprints, in the conversation early enough to actually influence decisions.

If your CTO has strong opinions, we'll work with them. We'll defer on technical calls unless something is going to create a real problem downstream, and we'll say so clearly when it is. The goal is to make your team better, not to be the loudest voice in the room.

This is one of the most common things we hear. It usually happens when design and engineering are working in parallel instead of in conversation — the designer doesn't know what's hard to build, and the developers don't know what the design is actually trying to do.

We close that gap by thinking in systems from the start. The design decisions we make are grounded in how the data works, what the stack can support, and what your team can actually ship. And because we prototype in code, your engineers see something buildable before anything is finalized.

Honestly, we prefer it. Strong opinions mean people care, and that's a better starting point than apathy.

We embed and defer on technical calls — your engineers know their stack better than we do, and we respect that. Where we push back is when a technical decision is going to create a UX or business problem: wrong architecture for your acquisition strategy, a pattern that won't scale, a shortcut that will cost twice as much to undo later. We'll flag it once, clearly, and then follow your lead.

Completely fine. We can figure out the scope together — that's often the most useful first conversation. Sometimes it becomes clear pretty quickly what the right starting point is. Other times, the right move is to do a focused discovery session before committing to anything larger.

And if the timing isn't right yet, no rush. Circle back when you're ready. We'd rather you come in at the right moment than rush into something before it's going to be useful.

You can, and for some things you should. If you're still figuring out whether the idea has legs, get something in front of users fast.

Where it breaks down is when the product needs to hold together — when the data model needs to support real business logic, when the UX needs to feel intentional rather than assembled, when the design has to earn trust from people who are paying for it. That's when having a thought partner with architecture and design judgment saves more time than it costs.

Speed and seniority, mostly. Agencies have overhead: account managers, junior designers doing the actual work, handoff processes that add weeks. You're working directly with a senior practitioner from day one.

The bigger difference is where we start. Most agencies open Figma first. We start with your business model, your data, and your acquisition strategy — and design from there. The screens come later, and they're better for it.

Both. Creative direction and design systems live in Figma. But we also prototype and build in code — we use Claude Code to iterate quickly on real, working interfaces, which means your team reacts to something functional instead of a static mock.

For projects that need full development, we can take it to production or work alongside your engineering team with specs tight enough that nothing gets lost in translation.

We start by defining scope together — what needs to get done, in what order, and what success looks like at each milestone. Then we get into it.

We embed in your workflow. At least one dedicated call per week, async in between, and nothing moves forward without your sign-off. Expect to spend 2 to 3 hours a week on feedback and direction. We move quickly and we don't disappear between check-ins.

Our rate is comparable to a senior staff designer — without the full-time salary, benefits, or overhead. We work on both project and retainer bases depending on what makes sense for the engagement.

We don't publish rates because scope varies a lot. Start with a conversation. We'll be straight with you about whether we're the right fit and what a realistic engagement looks like.

Both, and the combination is the point. Maria has been building websites since she was 10, taught herself UX design to help launch the CHANI app, and developed B2B and dashboard design instincts at Hopper. The technical depth came from years in developer relations at Microsoft and Shopify — you can't earn the trust of engineering teams without actually understanding how things are built.

As Founding Director of Product at CHANI, she took on full technical PM responsibilities: architecture, data modeling, product strategy. Not because it was in the job description, but because the combination of skills she'd built made her the right person for it. That's still true.

Your team builds well.
Let's make it look like it.

Tell us about your product and your team. We'll be straight with you about whether we're the right fit.